Roll/Role-Playing Tip Thursday, Feb 21 2008 

One idea I have to sprinkle in here are role and roll playing tips.  Roll playing tips involve ideas for making the mechanical parts of a D&D or other role-playing game easier.

Role-playing tips are ideas for making  the role-playing aspect of the game more fun and/or interesting.

Roll-Playing Tip

If your character has multiple attacks consider using multiple sets of dice of different colours.  Roll your D20 to hit and your damage dice at the same time, co-ordinating your colours.  For instance, you might roll your red dice for your primary hand and your green for your secondary.  Your damage is rolled at the same time, ready to be tallied up should your attacks hit.

The problem with this is when you have rules such as action points affecting your game, allowing you to roll extra dice to hit – you’ll find players using their action points etc. only when they know that their attack would deal good damage.  This may or may not be an issue for you.

Quick and Dirty Devlog Thursday, Feb 21 2008 

Devlog -  Developers Log Entry 1.
Adventures.

I ran my first adventure in my infant setting.  It worked well, a simple adventure for 3 PC’s to go and do a little bit of NPC roleplaying and some forest/dungeon adventuring.  Simplistic yes – but enjoyable, and that’s the key.

I’m wondering now if it’s worth working on adventures side by side with the Adventure Setting.  Realistically they’ll probably draw more traffic and downloads, but I tend to DM in a very off the cuff sort of way, so I’d have to make sure the adventure as published is easily playable without a bunch of invention and improvisation.

Campaign/World Ideas.

I decided to call this an Adventure Setting instead of a Campaign Setting simply because it was originally intended to be smaller in scope, at least to start with, and expanded upon with future releases.  I’m wondering now whether to jump to a campaign setting format from the beginning.

I’ve come up with some world building ideas that I need to brainstorm about – specifically what nations have colonial interests in the new world, and how the different nations deal with distance travel.  By sea was my idea, but I’m stuck between two ideas, one being a very early oceanfaring technology, one being closer to our own historical Age of Sail which I personally find so interesting and rewarding to read and learn about.  Of course, the Age of Sail as we know it represents a place much further along the technology curve, and as such, would have to have some of it’s own history.  Tricky.

I’ve come up with more info on important NPC’s and one of my next  major updates will be to flesh out Crofton Forks’ NPC’s into stat block format with a bit of history and character background for each.

World. 

Is an alternate Earth realistic?  I mean to say, is it realistic to expect people to suspend their disbelief to engage in a fantasy setting, and yet to recognize the landmasses of their real world?

I like the idea of real world geography, especially as I am most definitely not a geographer.  However, I wonder if it will become a flaw in my overall design.  This is something I really need to decide early in.

One idea I did have, if I do use the real world geography idea, is to use a google maps interface to offer printable maps, perhaps eventually a google earth overlay – how cool would that be? (And far fetched, yes, I know.)

Fini.

OGL/D20 Tuesday, Feb 5 2008 

It seems I can publish my work under the Open Gaming License, and have it compatible with the D20 system being advanced primarily by Wizards of the Coast.

I’m very interested in this, it means that I can use D20 structure to build on for my setting, as long as all open gaming content is clearly marked.  Anything I release under Open Gaming License becomes part of that license and anyone can use it as long as they are publishing under the OGL.  I’m not too worried about that, because I’m already releasing this under Creative Commons – anyone is free to use it and make derivative works as long as the source is attributed.

If anyone out there knows much about D20 and OGL, please feel free to comment or contact me – I want to figure out how they work together, and how to best release this.  For now, see the copyright notice in the About the Setting page.

More to come as it comes to me.

Updates 04/02 Tuesday, Feb 5 2008 

I’ve added information on several towns.  I’ve also added information about the setting and my copyright for this material.  I’m researching what I’ll have to do to license this with the Open Gaming License and make it D20 compatible.  So far it is all my own work, and has no information that is OGL.

Updates to come as I come up with more information.  If you have any requests, feel free to leave comments.

-Jeff

What is this? Monday, Feb 4 2008 

Crofton Forks is D&D setting that just came to me one day.  We’ve been planning on playing D&D again for the first time in years, with a very large group where I for once will not have to be the DM.

However, we’re all a little rusty, so we decided to do some basic simple D&D adventures on our own before getting together with the group.  I came up with this setting to put those adventures in, but as all too often happens, it’s grown on it’s own.

This blog is a place for me to organize this information, and hopefully, to have some people try it out for themselves.  Back story on the town of Crofton Forks and the local geography is forthcoming.

Hello world! Monday, Feb 4 2008 

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